Pascal’s Wager review: Finally, a Souls-like for your phone


Developer From Software created what's arguably the most-influential game of the last decade with Dark Souls. That game, and its sequels, were met with waves of imitators that we’ve collectively mentioned as “Souls-likes,” but they’ve so far been limited to consoles and PC.

Creating such a challenging and sophisticated game on a mobile platform looks like an impossible feat, but Tips Works gives it a accompany Pascal’s Wager. It’s not too original, but does have a couple of tricks up its sleeve.

Story: ask me. Or don’t.

In contrast to the vague narrative often standard for From Software games, Tips Works presents more direct storytelling in Pascal’s Wager. It highlights the AAA-like production values of the sport , but it also works to point out how effective the less-direct approach are often .

Set during a world overrun with darkness after the disappearance of creatures called “Colossi,” the sport stars Terrence, a courier on the look for his wife, who herself has seemingly been seduced by the darkness. During his journey, he’s joined by a trio of other adventurers; the gunslinger Viola, the casket-wielding Nor wood, and therefore the nun Benita. All three have an ulterior motive, while Terrence’s is more direct and transparent.



There are a couple of clever twists in Pascal’s Wager, but nearly every beat is compromised by horrendous writing and voice acting. Characters sometimes don’t appear to understand the emotion they’re alleged to be feeling, alternating between yelling and loud whispering.

It are often hilarious. for instance , nation referred to as “Marcians” are often pronounced “Martians,” and a couple of lines randomly displayed subtitles in Chinese. Letting players fill within the blanks and providing them with atmosphere and lightweight context clues would’ve been more compelling.

Gameplay: Yea, it holds up.


Enough players have skipped through the cinematics in Dark Souls over the years to understand that story is secondary in these games, and if you hold that view, you’re getting to be proud of Pascal’s Wager.


The combat unfolds almost entirely like other games within the genre, with an arsenal of sunshine and heavy attacks, dodging, back-stabbing, finishing moves, and parries at your disposal. Pascal’s Wager also features a “rage” meter, which increases as you land hits, and may then be wont to unleash special attacks. It adds a layer of nuance and strategy to battles, particularly when you’re trying to lower your enemy’s stamina to end them off.

What separates Pascal’s Wager from other Souls-likes is its character-switching system. With a couple of exceptions, you’ll be sent into battle with Terrence and one companion. you'll swap whenever you’re not in combat, and when one dies, you turn to the opposite rather than going back to the closest checkpoint.

Because of their different combat styles, this will mean varying techniques halfway through fights. Terrence may be a middling character, with average defense, speed, and attack power, while Viola and Benita are both squishy but capable of dealing tremendous damage. Nor wood, meanwhile, can deal relatively high damage but is slow, making him a liability in certain encounters.

Should you prefer one among these over another, you'll prefer to keep them in your squad permanently . In my case, I found Benita to be the foremost effective, because she will heal herself without using limited-use potions.

If you’re conversant in the animation-based combat of Dark Souls or Blood borne, you’ll be right reception in Pascal’s Wager. Once you begin an attack, that animation plays out until you're either hit or damage an enemy, meaning you would like to be extremely careful with once you strike.

Enemies are unforgiving, especially in groups, and they’re often hiding in unsuspecting places while you navigate the game’s open-ended environments.

Don’t play without a controller


When you do start facing off against the game’s tougher enemies, you’ll understand one among the game’s key suggestions: Play with a controller.

By default, Pascal’s Wager uses a virtual stick and buttons to handle everything, and while this could be serviceable in Fortnite, it'll drive you mad here. Fortunately, iOS 13 added support for Xbox One and PS4 controllers, and combined with a controller mount, you’ll be ready to play with a more recognizable layout. Requiring this does somewhat defeat the aim of putting the sport on mobile to start with, but there isn’t a far better solution.

As is par for the course within the genre, Pascal’s Wager features many doors, elevators, and gates that you simply must unlock from one side before they’re usable on the opposite . the sport clearly imitates From Software’s design here, and absolutely nails it.

Every time you explore a neighborhood you are feeling like you’ve made significant progress.

Every time you explore a neighborhood , discovering a shortcut back to a checkpoint, you are feeling you’ve made significant progress, at which point you'll take advantage your “bones” for upgrades. These are both experience and currency. Unlike the Dark Souls games, you simply lose a fraction of your bones once you die rather than all of them.

That can make death less frustrating, and permit you to continue improving in difficult areas. At the checkpoints – the sport calls them Altars – you'll also equip special equipment that improves specific stats, refill on consumable items, and distribute skill points to your current characters.

Difficulty: It goes up to insane

One of the consumable items may be a sanity elixir, which is crucial for one among Pascal’s Wager’s most original mechanics. As you damage enemies, you'll gradually lose your “sanity,” which is displayed next to your health bar. If it falls into the “abnormal” territory, you’ll receive a small health reduction, and if it's completely lowered, you'll enter a “lunatic” state.

That’s bad. Enemies become far more difficult and even gain new moves. It’s annoying to affect initially , but managing your sanity through potions becomes an important a part of fights.

Boss fights are, by far, the foremost dangerous time to lose your sanity. Challenging but (largely) fair, these are the game’s best moments, and showcase an unexpected level of creativity. they vary from horse-mounted mages to Love craftian brain monsters with sprouted tentacles, all of which require their own strategy.


After a couple of tries, you’ll start to find out their moves and may better gauge when to attack, and therefore the late-game fights provide an excellent blend of inauspicious and spectacle. Upon death, you usually have a really short run back to the battlefield to undertake again, so you won’t forget any of what happened within the last fight.

The delicate balance of challenge and frustration is present in nearly every fight, with the exception of the ultimate boss. Yep. I couldn’t beat it.

Despite hours of attempts, the game’s somewhat finicky camera and therefore the fight’s three-phase format makes it nearly impossible. Yes, the ultimate boss should be the toughest, but the leap in difficulty from the penultimate boss to the ultimate battle is ludicrous and brings the game’s breakneck pacing to a grinding halt.

There is an option near the start of the sport to lower the problem through an Easter egg, but when just one boss is that the problem, that isn’t much of an answer .

Our take

Despite going way overboard on its final boss, and a laughable story, Pascal’s Wager is a powerful action game. Translating this hardcore genre to phones and tablets isn't easy, and therefore the sanity system and multiple playable characters make Tips Works’ game worth playing, even for those that don’t typically enjoy mobile gaming.

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